WIP, Low poly Circus
Hey there, buddies!
I hope you’re having a good time! Happily I’m having a totally great coming-back from holidays. Not so much time for friends and so, but I’m experiencing a totally prolific moment!!!
I want to share with you some prop render of the upcoming project where I’m working right now. It’s an environment based on a concept art, featuring some kind of circus ring in the middle of hills.  As the post title says, remember it’s a work in progress and most of it may change (in fact, it actually did). By the way, I would have also liked to acknowledge the author of the concept I’ve used for the modeling and texturing, but sadly I got the picture without the author reference and I’ve no clue of who he/she is.
For this project I’m trying to force myself to rely in the lowest settings that I can perform in. It’s extremely low poly (all together is about 6-9k triangles) and I’m not using normal maps. The point is being able to do the most with the lowest possible geometry and textures size. I took the trouble to add the triangle count to the renders so you can get an idea of the geometry detail, please excuse me if you find this information irrelevant.
Lets go, then!





