Software: 3D Studio Max 2013, Nuke, Photoshop CS6, Mental Ray
This project is a self promotion environment. The goal was having all the textures handpainted and trying to get the most from the textures volumes without using a Normal map and while staying under 10.000 triangles on the modeling. The result suits a videogame on a mobile device or a tablet.
Here you have, too, render presentation of most of the props and the terrain. You can check the one you’re interested in for further texture/polygons informations. Check it out on the following gallery.